Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
56%
Ball possession
44%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
10
2
Shots on goal
3
5
Shots off goal
1
8
Shots inside the Box
8
3
Shots outside the Box
2
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.58
4
Blocked shots
6
0
Hit the woodwork
2
0
Headed goals
1
12
Touches in the opposition Box
14
3
Offsides
3
14
Free kicks
14
7
Corner kicks
4
27
Throw ins
22
14
Fouls
14
4
Yellow cards
2
1
Red cards
0
49
Duels won
57
5/8 (63%)
Tackles
13/17 (76%)
40
Clearances
46
6
Interceptions
9
278/366 (76%)
Passes
214/298 (72%)
24/69 (35%)
Long Passes
21/70 (30%)
78/121 (64%)
Passes in final third
44/90 (49%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.87
6/29 (21%)
Crosses
3/11 (27%)
2
Goalkeeper saves
2
1.58
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0.58
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
4
0
Shots on goal
1
3
Shots off goal
1
2
Shots inside the Box
3
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
0
Blocked shots
2
0
Hit the woodwork
2
3
Touches in the opposition Box
6
1
Offsides
2
7
Free kicks
6
5
Corner kicks
3
14
Throw ins
11
6
Fouls
7
23
Duels won
20
1/2 (50%)
Tackles
5/6 (83%)
27
Clearances
21
2
Interceptions
6
115/157 (73%)
Passes
106/150 (71%)
13/35 (37%)
Long Passes
13/39 (33%)
25/46 (54%)
Passes in final third
19/48 (40%)
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
3/17 (18%)
Crosses
1/5 (20%)
1
Goalkeeper saves
0
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
59%
Ball possession
41%
8
Total shots
6
2
Shots on goal
2
2
Shots off goal
0
6
Shots inside the Box
5
2
Shots outside the Box
1
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.43
4
Blocked shots
4
0
Headed goals
1
9
Touches in the opposition Box
8
2
Offsides
1
7
Free kicks
8
2
Corner kicks
1
13
Throw ins
11
8
Fouls
7
4
Yellow cards
2
1
Red cards
0
26
Duels won
37
4/6 (67%)
Tackles
8/11 (73%)
13
Clearances
25
4
Interceptions
3
163/209 (78%)
Passes
108/148 (73%)
11/34 (32%)
Long Passes
8/31 (26%)
53/75 (71%)
Passes in final third
25/42 (60%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
3/12 (25%)
Crosses
2/6 (33%)
1
Goalkeeper saves
2
1.43
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0.43
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as FC player leads Wimbledon into the opening moments.
7’` — Corner kick
The ball deflects off The FC footballer Doncaster Rovers, giving Wimbledon a corner kick in front of the crowd.
14’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The FC footballer Doncaster Rovers near the goal line.
16’` — Corner kick
The ball deflects off The footballer Doncaster Rovers, giving Wimbledon a corner kick in front of the crowd.
24’` — Corner kick
Durkin James points to the corner flag as Doncaster Rovers prepares to take it, thanks to The footballer Wimbledon.
33’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The FC footballer Wimbledon near the goal line.
33’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The footballer Wimbledon near the goal line.
43’` — Corner kick
The ball deflects off The FC footballer Wimbledon, giving Wimbledon a corner kick in front of the crowd.
44’` — Corner kick
The footballer Wimbledon wins a corner for Wimbledon, setting up an opportunity at .
[10:45:31]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Wimbledon and Doncaster Rovers use this time to refresh tactics.
[11:01:25]` — Start of the second half
The footballer leads Doncaster Rovers out for the second half at with momentum in mind.
61’` — Corner kick
Wimbledon earns a corner kick as FC player Doncaster Rovers forces the ball out of play at .
63’` — Corner kick
Wimbledon earns a corner kick as The footballer Wimbledon forces the ball out of play at .
84’` — Corner kick
The player Wimbledon wins a corner for Wimbledon, setting up an opportunity at .
90 + 1’` — Added time
The fourth official shows {Addtime} minutes, giving Wimbledon extra hope at .
90 + 9’` — Goal scored0 — 1
A brilliant goal by Doncaster Rovers’s Bailey Owen (Doncaster Rovers), lighting up the match at .
[11:56:21]` — The match is over
It’s all over at , with Wimbledon reflecting on the battle against Doncaster Rovers.
54’` — Substitution
Wimbledon swaps The FC footballer Doncaster Rovers out, shaking things up at .
55’` — Coach prepares substitution
The FC footballer Doncaster Rovers exits for Wimbledon, and watches the tactical switch.
56’` — Booking
Wimbledon’s Senior Jack Christopher (Doncaster Rovers) earns a yellow card, noted by Durkin James at .
66’` — Booking
Wimbledon’s Seddon Steve (Wimbledon) earns a yellow card, noted by Durkin James at .
67’` — Coach makes sub
Wimbledon makes a change at , with The FC footballer Wimbledon coming off the pitch.
68’` — Coach prepares substitution
The FC footballer Wimbledon is substituted for Doncaster Rovers, as Durkin James signals at .
72’` — Yellow card
Durkin James pulls out the yellow card for Doncaster Rovers’s Lewis Joe Cameron (Wimbledon) at .
73’` — Booking
Doncaster Rovers’s Gotts Robbie (Doncaster Rovers) is cautioned by Durkin James, a yellow at .
78’` — Coach makes sub
The FC footballer Doncaster Rovers is substituted for Doncaster Rovers, as Durkin James signals at .
78’` — Substitution
Wimbledon makes a change at , with The FC footballer Doncaster Rovers coming off the pitch.
85’` — Booking
Doncaster Rovers’s Reeves Jake (Wimbledon) is cautioned by Durkin James, a yellow at .
87’` — Coach prepares substitution
Durkin James oversees Doncaster Rovers’s substitution as The FC footballer Wimbledon leaves the field.
90’` — After the red card player left the field
Вторая желтая карточка Lewis Joe Cameron (Wimbledon) из Wimbledon означает удаление — Durkin James принимает решение на .
90 + 1’` — Coach prepares substitution
Durkin James oversees Doncaster Rovers’s substitution as The FC footballer Wimbledon leaves the field.
24’` — Corner kick
Durkin James points to the corner flag as Doncaster Rovers prepares to take it, thanks to The footballer Wimbledon.
33’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The FC footballer Wimbledon near the goal line.
33’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The footballer Wimbledon near the goal line.
43’` — Corner kick
The ball deflects off The FC footballer Wimbledon, giving Wimbledon a corner kick in front of the crowd.
44’` — Corner kick
The footballer Wimbledon wins a corner for Wimbledon, setting up an opportunity at .
63’` — Corner kick
Wimbledon earns a corner kick as The footballer Wimbledon forces the ball out of play at .
84’` — Corner kick
The player Wimbledon wins a corner for Wimbledon, setting up an opportunity at .
66’` — Booking
Wimbledon’s Seddon Steve (Wimbledon) earns a yellow card, noted by Durkin James at .
67’` — Coach makes sub
Wimbledon makes a change at , with The FC footballer Wimbledon coming off the pitch.
68’` — Coach prepares substitution
The FC footballer Wimbledon is substituted for Doncaster Rovers, as Durkin James signals at .
72’` — Yellow card
Durkin James pulls out the yellow card for Doncaster Rovers’s Lewis Joe Cameron (Wimbledon) at .
85’` — Booking
Doncaster Rovers’s Reeves Jake (Wimbledon) is cautioned by Durkin James, a yellow at .
87’` — Coach prepares substitution
Durkin James oversees Doncaster Rovers’s substitution as The FC footballer Wimbledon leaves the field.
90’` — After the red card player left the field
Вторая желтая карточка Lewis Joe Cameron (Wimbledon) из Wimbledon означает удаление — Durkin James принимает решение на .
90 + 1’` — Coach prepares substitution
Durkin James oversees Doncaster Rovers’s substitution as The FC footballer Wimbledon leaves the field.
7’` — Corner kick
The ball deflects off The FC footballer Doncaster Rovers, giving Wimbledon a corner kick in front of the crowd.
14’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The FC footballer Doncaster Rovers near the goal line.
16’` — Corner kick
The ball deflects off The footballer Doncaster Rovers, giving Wimbledon a corner kick in front of the crowd.
61’` — Corner kick
Wimbledon earns a corner kick as FC player Doncaster Rovers forces the ball out of play at .
90 + 9’` — Goal scored0 — 1
A brilliant goal by Doncaster Rovers’s Bailey Owen (Doncaster Rovers), lighting up the match at .
54’` — Substitution
Wimbledon swaps The FC footballer Doncaster Rovers out, shaking things up at .
55’` — Coach prepares substitution
The FC footballer Doncaster Rovers exits for Wimbledon, and watches the tactical switch.
56’` — Booking
Wimbledon’s Senior Jack Christopher (Doncaster Rovers) earns a yellow card, noted by Durkin James at .
73’` — Booking
Doncaster Rovers’s Gotts Robbie (Doncaster Rovers) is cautioned by Durkin James, a yellow at .
78’` — Coach makes sub
The FC footballer Doncaster Rovers is substituted for Doncaster Rovers, as Durkin James signals at .
78’` — Substitution
Wimbledon makes a change at , with The FC footballer Doncaster Rovers coming off the pitch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Wimbledon and Doncaster Rovers will play their match on 17 Jan 2026 at 10:00.All interesting information can be found in one place, like Wimbledon vs Doncaster Rovers score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wimbledon vs Doncaster Rovers score and info in recent games:
Wimbledon - Doncaster Rovers (17.01.2026 | 17 Jan 2026 | 17/01/2026) 0:1 League One
Doncaster Rovers - Wimbledon (20.09.2025 | 20 Sep 2025 | 20/09/2025) 1:2 League One
Doncaster Rovers - Wimbledon (12.04.2025 | 12 Apr 2025 | 12/04/2025) 1:1 League Two
Wimbledon - Doncaster Rovers (14.12.2024 | 14 Dec 2024 | 14/12/2024) 1:0 League Two
Doncaster Rovers - Wimbledon (24.02.2024 | 24 Feb 2024 | 24/02/2024) 1:0 League Two
Last played matches of teams:
Wimbledon
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Wigan Athletic - Wimbledon (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 League One
Wimbledon - Plymouth Argyle (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Wimbledon - Stockport County (15.04.2026 | 15 Apr 2026 | 15/04/2026) 0:2 League One
Burton Albion - Wimbledon (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Doncaster Rovers
Peterborough United - Doncaster Rovers (02.05.2026 | 02 May 2026 | 02/05/2026) 1:3 League One
Doncaster Rovers - Stevenage (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Doncaster Rovers - Lincoln City (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Northampton Town - Doncaster Rovers (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Doncaster Rovers - Reading (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Wimbledon v Doncaster Rovers score today, 17.01.2026, and full match statistics will be available on fscore.ug on any device without registration.